Joint-Level Architecture for a Full Humanoid
Duration: 55 min · Level: Intermediate · Module: 2. Actuator Architecture · Focus: joint-design, torque, kinematics, systems
By the end of this lesson you will be able to explain and apply:
- Ankle joint
- Knee joint
- Hip joints (3 DOF each)
- Shoulder (3-4 DOF)
- Finger joints
You will then consolidate these ideas in the hands-on lab below.
Why this matters
A complete humanoid has 40-50 joints, each with different torque, speed, and compliance requirements.
Overview
A complete humanoid has 40-50 joints, each with different torque, speed, and compliance requirements. Mapping the right actuator topology to each joint class — ankles, knees, hips, spine, shoulders, elbows, wrists, fingers — is one of the most consequential design decisions for G1.
Key concepts
Ankle joint: highest impact loads (3-5× bodyweight at heel strike); needs stiff, high-torque actuator; QDD with peak 200+ Nm recommended
- Knee joint: highest continuous torque; often uses the largest motor in the robot; 150-250 Nm continuous, 400+ Nm peak
- Hip joints (3 DOF each): abduction/adduction + flexion/extension + rotation; combined torque budget ~300 Nm; ball joint or 3-actuator universal joint
- Shoulder (3-4 DOF): human shoulder is the most complex joint; redundant DOF for reach; target 80 Nm to support 5kg arm raise
- Finger joints: micro-actuators or tendon-driven with proximal motors; 1-5 Nm per finger joint; cable routing is the key engineering challenge
- Spine: often underspecified; at least 2-3 DOF (pitch + roll + yaw); critical for whole-body motion; often uses low-ratio harmonic drives
Spec out the complete actuator selection for G1's 40-joint system: fill a table with joint name, DOF, peak torque requirement (estimated from dynamics), continuous torque, speed requirement, recommended actuator type, and approximate mass budget per joint.
Check your understanding
Try to recall each answer before expanding it.
Q1. What do you know about Ankle joint?
highest impact loads (3-5× bodyweight at heel strike); needs stiff, high-torque actuator; QDD with peak 200+ Nm recommended
Q2. What do you know about Knee joint?
highest continuous torque; often uses the largest motor in the robot; 150-250 Nm continuous, 400+ Nm peak
Q3. What do you know about Hip joints (3 DOF each)?
abduction/adduction + flexion/extension + rotation; combined torque budget ~300 Nm; ball joint or 3-actuator universal joint
Q4. What do you know about Shoulder (3-4 DOF)?
human shoulder is the most complex joint; redundant DOF for reach; target 80 Nm to support 5kg arm raise
Q5. What do you know about Finger joints?
micro-actuators or tendon-driven with proximal motors; 1-5 Nm per finger joint; cable routing is the key engineering challenge
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Part of Module 2: Actuator Architecture.